Take a procedurally-built prototype out on one of three circuits. Every surface, tree and timing
board is generated at runtime — no images loaded. The car tops out at 330 km/h on the straights;
the corners are where the lap is won or lost. Pick a circuit to begin.
Drive↑/W throttle · ↓/S brake & reverse · ←→/AD steer PitC change paint · R recover to track · V camera · M engine audio · Esc circuits
——
Lap0
Current0:00.0
Last—:—
Best—:—
0KM/H
N GEARIDLE
Track Map
LAP
Hold ↑ to accelerate · brake early for the corners · C to repaint